xplanemp2 rips out all of the old CSL support (ACF and OBJ7/Legacy) that can’t work with Vulkan and focuses solely on Obj8 both in GL and in Vulkan/Metal.The xplanemp2 (next-gen/legacy-free xplanemp) branch is finally working well enough for other people to start looking at it and has been published on GitHub.These updates to ImgWindow are now in the xsb public source repository for all to use.Some bug fixes have been integrated for erroneous behaviours observed and commented upon by other developers.The ImgWindow binding has been updated with FontAtlas support which means less texture memory wasted on loading fonts multiple times, as well as making it easier to have a consistent set of fonts loaded for all windows.The old WIP GUI work has been reintegrated and is working again.This weekend saw the following major milestones met: XSquawkBox 3 Work in Progress Screenshots (Two years ago I could guess – today I can test) This weekend finally got things past where they were roughly 2 years ago when I stopped, with the added advantage that I’m getting to test a lot of this with the Vulkan beta to validate my suspicions from two years ago about what would and wouldn’t work. It wasn’t a simple matter of picking up from where I left off 2 years ago – because of the huge amount of work in to the now stable 2.x family, there was now a huge divergence between 3.x and 2.x that really needed me to go back to scratch and start afresh from the latest 2.x release work. Just as a general disclaimer: Any development or features mentioned in this blog post may be subject to change prior to the actual release.Īs an additional note: Once again, please do not contact me asking to be a beta tester or asking when it’ll be ready. I finally got back to working on XSquawkBox 3 recently, which is the XP11 native, Vulkan compatible, XSquawkBox branch.
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